Project Title:

PARA-SIGHT - Plasmodium falciparum

Timeline:

Jun 2022 - Oct 2022

Client:

Wellcome Centre for Integrative Parasitology (WCIP)

Project Partners:

School of Simulation and Visualisation

Description

The Para-Sight project was developed as an interactive VR application designed to visualize and educate the public about the Plasmodium falciparum parasite, which causes malaria. The application provides an immersive experience that allows users to explore the parasite’s mechanism of infection and it's cellular anatomy.

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Project Challenge:

The project addressed the challenge of raising awareness and understanding of neglected tropical diseases (NTDs), specifically malaria. Given the significant global impact of NTDs and the urgent need for increased funding for drug deployment and vaccine research, the project aimed to enhance public knowledge and engagement through an interactive and educational VR experience.

Project Process:

Research
The project began with research into the biological and educational aspects of Plasmodium falciparum. Collaborating closely with Dr. Matthieu Poyade and Hannah Bialic, I gathered insights on the parasite’s life cycle, infection mechanisms, and cellular structure. This research informed the creation of accurate 3D models and interactive elements.

Definition
Based on research findings, I defined the project scope, focusing on delivering an engaging and informative user experience. The project scope included developing detailed storyboarding maps to ensure the VR application effectively conveyed complex biological information in an accessible manner, whilst achieving presence and immersion.

White Blood Cell
White Blood Cell
Red Blood Cell
Red Blood Cell
Platele Cell
Platelet Cell
Plasmodium Falciparum Parasite
Plasmodium Falciparum

Development
I led the design and development process, creating detailed 3D models of Plasmodium falciparum, its lifecycle, and the surrounding environment. This included modeling various blood components such as red blood cells, white blood cells, and platelets. The VR application was designed to enable users to explore and interact with the blood flow and understand the parasite’s infection mechanisms in an immersive way. Iterative design development was employed with feedback from user testing.

Deployment
The Para-Sight application was showcased as a public engagement tool, deployed at conferences and educational events to increase awareness of malaria and NTDs.

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Drawings selected from original storyboard and poster design
Storyboard Drawing
Storyboard Drawing

Impact:

Para-Sight effectively raised public awareness about Plasmodium falciparum and malaria. The application’s interactive nature helped demystify complex biological processes, contributing to a greater public understanding of NTDs. The project also supported broader educational efforts by providing a compelling and engaging tool for learning about tropical diseases.

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